Guide

How it works

A fantacalcio auction run at home rests on a spreadsheet and on good faith. Here the desk keeps the books: this page covers everything that happens, from creating the auction to a finished squad.

Before the evening

You create the auction

From the dashboard: name the auction and write the team names, from two to thirty two. Then the rules, which hold for the whole evening: starting credits, minimum raise, countdown seconds and how the squad is made up.

You send the links

On creation each team gets a personal link. The link is the key: whoever holds it plays that team, so links go out privately, one by one, never all in the same chat.

If a link ends up in the wrong place you regenerate it from the desk: a new one is born and the old one stops working instantly, sessions included.

You load the listone

From the Listone page you import the Fantacalcio.it CSV exactly as it comes. Columns are found by their heading and not by position, so the Leghe exports and hand tidied sheets work too; Mantra roles fold back into the classic four.

You need at least as many players as it takes to fill every squad: slots per team multiplied by the number of teams.

You split urna and chiamata

The listone is split into two lists and every player sits in one of them. The urna holds the big names, the ones worth putting up even if nobody asked for them: that is what the auctioneer draws from. Chiamata holds all the rest, which goes up for auction only when somebody asks for it by name.

They move between the lists in bulk too, by price threshold. When the urna empties the system says so: the big names are gone, on to chiamata. The auction does not close by itself.

Auction day

Three screens: the auctioneer sits at the desk, the board runs on a big screen and every player has their own link open on their phone. Anyone with the address can open the board; only whoever created the auction can open the desk.

One lot, start to finish

  1. 1The auctioneer draws from the urna or looks a player up by name.
  2. 2The countdown starts. Every buzz raises the bid by the minimum and restarts the clock from the top.
  3. 3If nobody raises, time runs out and the lot goes to whoever buzzed last: credits deducted, player in the squad, a line in the history.

The countdown is the same for everyone: each phone corrects the drift between its own clock and the server, so nobody sees two seconds more or less.

When something goes wrong

You sold too fast. From the desk you undo the last award: the credits come back, the player goes back on the board.

Two buzzes in the same instant. They become two distinct raises, one after the other. No bid swallows the other and a player never ends up in two squads.

The connection drops. The state of the auction lives on the server, not on the phones: you reopen the link and start again from the exact point you were at. Not even the countdown depends on somebody browser.

Playing remotely

The auction does not require you to be in the same room. Everyone opens their own link from wherever they are (home, another city, another time zone) and bids on the same countdown as the rest. It is the reason this exists: finding an evening when ten people are in the same place is the hardest problem of the season.

What players need

A phone and a connection. No application to install, no account to create: the personal link is enough, and it works from any network.

Why the countdown stays honest at a distance

The server decides the time, not the phone of whoever is raising. Every device measures the drift between its own clock and the desk and corrects it, so everyone sees the same second. A slower line is not a handicap, and nobody can claim they buzzed in time when the countdown had already run out: the server works out the award.

If the connection drops

The state of the auction lives on the server, not in the browser. The phone dies, the wifi cuts out, you close the tab by mistake: reopen the link and you are exactly where you were, with your credits and your squad. The auction has carried on for everybody else in the meantime.

The voices are yours to bring

The desk handles the mechanics of the auction, not the company. Almost everyone keeps a video call open alongside (Meet, Zoom, Discord, whatever you already use) to comment and take the mickey. There is no need to integrate it: they are two separate things and they work better that way.

The squad rules

Every team buys exactly the number of goalkeepers, defenders, midfielders and forwards set at creation: the classic proposal is 3, 8, 8 and 6. Two rules follow from that, and they apply to everybody.

Position full

Whoever already has their eight defenders cannot buzz on a defender. The refusal comes before the bid starts, not after.

Credit reserve

The maximum bid is credits − (slots left × raise): you must always be able to finish the squad at the minimum bid. On the last slot you can spend everything you have left.

The draw takes all of this into account: it skips the roles nobody can buy any more, rather than putting up a goalkeeper nobody can take.

After the auction

The squads stay where they are, with the credits spent and the history of every award. The board stays reachable by anyone holding the link.

Anyone who played can link their team to an account: from then on they sign in with an email and a password and find it in the dashboard, without digging out the link. It is optional and it comes later, because on auction day nobody wants to sign up.

Whoever organises sees all their auctions in the dashboard and can delete one when it is done. Deleting takes away squads, credits and links: you are asked to retype the name of the auction to confirm.

The January repair auction

In January the squad is touched up without doing it all again: the auction reopens, each team releases its own footballers up to a cap the auctioneer sets, and those go back on the market for everybody. It applies from a matchday onwards, so the one under way is left alone.

Playing without an auction

An auction, even played remotely, still wants an evening when you are all there. That evening is not always findable, and you do not always have nine friends: which is why a league can be born public. No hammer, no countdown: it goes into a list of open leagues, whoever wants joins, and each of you builds a squad alone by picking from the player list and spending a budget of credits.

Here the players are not exclusive: if twenty people want the same forward, all twenty get him. It is not whoever raises hardest who wins, it is whoever chooses best.

Two ways to build the team

Classic: you build the squad once and keep it until May, as you would after an auction. Then each gameweek you pick the eleven to field.

Free: you can rebuild the squad from scratch every gameweek, as long as it fits the credits. If you do not touch it, last week is what stands and you need do nothing. It is the mode for whoever wants to follow the market all season instead of living with a choice made in August.

Two ways to win

Head to head: every gameweek you face an opponent, three points for a win, like fantacalcio has always been. The calendar is written when you start, so entries close there.

: the fantapunti of every gameweek are added up and whoever has most wins. No calendar is needed, so it takes any number of entrants and, above all, you can join after the season has started: for the gameweeks you missed you take the league average, so arriving late is not a handicap.

Who decides who gets in

Whoever opens the league chooses: doors open to anyone who finds it, or every request goes through their approval. Anyone waiting can already build their squad, so when they are let in they are ready to play and have lost no time.

The Rainbow leagues

Some leagues are ours: public, with no cap on places, and at the top of the list with our mark. They are for anybody who wants to play now, without waiting for somebody to set a league up.

The teams we keep

An empty table explains nothing, so our leagues are born already inhabited. The bot teams buy their squad on the same budget as everyone, field a lineup every matchday and take the same ratings: they are not fake rows put there to make up the numbers.

The ones standing in as opponents on a first matchday are another matter: they are scenery, they stay out of the table, and they are recycled for whoever arrives next.

How to get in

From the list of leagues, with an account and a ticket: a ticket is good for one championship, and the first one is a gift the first time you try to enter.

Open leagues

The ones that count for the rank

Some of them are ranked: there the table is not a column of fantasy points, it is the tier ladder, and every matchday moves you up or down. It is how you measure yourself against people playing at your level, rather than against whoever got lucky at the auction.

During the season

The evening ends, the profile stays. Playing unlocks traguardi (first blood, a completed squad, a first auction run), and every traguardo is worth Rainbow credits: they have nothing to do with the auction credits, they stay on the profile and add up season after season, in a platform ranking.

Traguardi fire live

The traguardo shows up on the board the moment it happens, with the room watching: you win your first player and there is your «First blood», you fill the last slot and «Full squad» goes off. Playing without an account costs nothing: the traguardi stay attached to the team and arrive all at once the day it is linked.

The gameweek objectives

Inside a league you can switch on the Rainbow modifiers: twelve objectives that give points for how you played the gameweek, not for how much you spent at the auction. Keeping a clean sheet, taking no card, having a defender, a midfielder and a forward all score on the same Sunday, seeing a goal from someone who cost five credits.

They switch on one by one, and whoever leaves them all off plays the way it has always been played: the ratings and nothing else. They exist to give something to chase to whoever had a bad auction, who would otherwise have nothing left to play for by November.

The league board

Every league has a board of its own, the living room of its members: whoever has been admitted writes on it, and a message can be reported. It is where a league takes the mickey out of itself between matchdays, without needing a group chat somewhere else.

Your profile and badges

Your profile card gathers everything you wear: your picture, your level, your badges, the club you support, the frame and the background. What reaches other people is the part that sits next to your team name in every standings table: the badges and the club crest.

Badges: up to three

You pick them from the traguardi you have earned and the bands you have reached in ranked. We put the first three on for you as they arrive; from the fourth on you decide who gives up the place. The slots still free stay drawn empty on your card: they are the short list of what there is to win.

The club you support

You pick the club you support from the competition you follow, from Serie A to the Premier League to the Champions, and its crest stays on the card next to the badges. In the game it counts for nothing: your squad is still the one you bought at the auction. It is how you introduce yourself, like a scarf.

The level

It is the green ring around your picture, and it rises by playing: joining a league, fielding your eleven, coming back the next day. Every new level pays out Rainbow credits, ten times its own number.

Friends, messages and notifications

Outside the leagues you can add each other as friends, write in private, and be told when something concerning you happens: your lineup filed, an achievement, a message. Notifications are read in here, and whoever wants them gets them by email too.

Rank and tiers

The level says how long you have been here; the rank says how you are playing. There are six tiers, from bronze to master, and each one but the first and the last is cut into two steps. The level only goes up; the rank goes both ways.

The matchday lobby

Every matchday you sit in a room with seven other teams at your height, and only how you finish in there counts. The first goes up and the last goes down, with two exceptions: in silver the top two go up, in diamond the last two go down. Nobody drops from silver back to bronze.

A tier that is harder to hold than to reach is the only kind worth holding: the higher you climb, the narrower the margin.

A seat nobody holds is taken by a lifebuoy, which finishes last and cannot be relegated. Rooms are drawn with at most one lifebuoy when the numbers allow it, and two are tolerated. From three up the room is a limbo lobby: nobody goes up and nobody goes down, and whoever sat in it is the first seated in a real lobby the next matchday.

The bronze door

The first room holds three: you and two of our teams, and whoever finishes first walks through. Nobody arrives here having beaten anyone, and a debut against seven others would be a measurement taken before the game.

Master

At the top there is no next step and no way down: you play for the points of a table of its own, the one for those who made it.

The season closes

At the end of the season it starts again, and the highest tier you reached stays: it becomes a badge to wear beside your team name. The reset is what gives the next season a meaning, and the badge is what makes the reset bearable.

Rainbow credits

Rainbow credits are the wallet that carries across the seasons. Auction credits go back to zero when the evening ends and buy footballers; these stay on the profile, add up year after year and buy something else entirely.

How you earn them

By playing, and only by playing. Every traguardo is worth ten to five hundred of them, every profile level pays out ten times its own number, and joining a Rainbow league is worth a pack. There is no way to buy them with money, and that is not an oversight: it is the rule that keeps all this a game.

They are spent on packs

The first thing credits buy is packs: fifty credits, three cards, and no rare is guaranteed. You choose the set to draw from, so the collection grows on the side you care about. The collection is split into sets, and each set into three rarities: common, rare, legendary. The first is about the rituals of the auction, from the crumpled listone to the night before; the second goes on an away day, to the tables of the league’s cities.

The cards cannot be bought with money and cannot be traded: they are won by playing, and only that. The collection is the story of your career, not a market.

They are spent on frames and backgrounds

The other thing they buy is the profile card: frames around your picture and backgrounds behind it, bought with credits and worn whenever you like, one at a time. They show on your profile card, the same one that carries your badges and your club.

The ones tied to a traguardo or to a band stay out of the shop. The laurel of whoever won a league cannot be bought: if it could be, it would stop saying what it says.

The rest of the site

Around the leagues there is the rest of the site, and it reads without an account.

The player prices

We work out every footballer price ourselves, competition by competition, and from there it moves matchday by matchday on a table of bands: the dearer a player is, the harder it is to rise and the easier to fall. Every footballer has a page of his own, with the history of what he has been worth.

See the prices

The calendar and the live pages

The calendar is the real one, and the lineup deadline comes out of it: the first kick-off of the matchday. While the games are on, the match pages refresh themselves.

Open the calendar

The rule sets

Bonuses, penalties, rating bands and the clean sheet: the two rule sets the game is played on are written out value by value, so a league can argue about a rule while looking at it rather than remembering it.

Read the rule sets

News and glossary

The news covers what happens in the competitions with our prices inside it, so a story also says what changes for your squad. The glossary explains the words of fantasy football, one per page, for whoever meets them for the first time.

Read the newsOpen the glossary

Questions

Do I need to install an app?
No, you play in the phone browser. The raise button takes up half the screen on purpose.
Do players have to sign up?
No. They get a link, and that is that. The account is for whoever organises, and for whoever later wants to find their squad again.
How many teams can I have?
From two to thirty two. Credits, raise, countdown and squad composition are decided auction by auction.
Can I use the official Fantacalcio.it listone?
Yes, the CSV imports as it comes. Leghe Fantacalcio exports and hand tidied sheets work too, as long as the headings are there.
What about the weekly ratings?
There is an integration with the Fantacalcio.it ratings, but it is unofficial and not in our hands: if their site changes it can stop working. It serves the auction, it does not replace your league.
A link ended up in the wrong group chat.
You regenerate the link from the desk: a new one is born to send to the right person and the old one dies instantly, along with the sessions opened through it. The other members of that team, if they have their own link, stay in.
Can the collection’s cards be bought with real money?
No, and that is not an omission: Rainbow credits are earned only by playing, packs open only with credits, and cards are neither traded nor sold. The league credit opens the league and stops there: it has nothing to do with the collection.
Are the Rainbow leagues free?
Yes, all of them. They are the leagues we open: you join with an account, there is no seat limit and there is nothing to pay. The banner is what pays for them, and Premium removes it.
What is the difference between the level and the rank?
The level only goes up, and says how long you have been here: joining a league, filing a lineup, coming back the next day. The rank says how you played against other people, and it goes both ways: you climb tiers and you fall.

What it costs

Only the organiser pays, once per season: €10.00 for a private league with the auction, up to 12 people.

Participants pay nothing: they open the link they are sent and play, with no card and no sign-up. Split between ten friends, the league with the auction works out at €1.00 each for the whole season.

League with the auction

€10.00

The live auction and everything else, up to 12 people.

After that, the league asks for nothing more.

The credit opens the league, and from there playing it costs nothing else: the live auction, the buzz for every participant, the full player list with urna and chiamata, the auctioneer's undo, the squads, the season, the card collection and the JSON export are all included. No per participant cost, nothing to renew halfway through the season.

Premium

Playing does not ask for it: squads, line-ups, the table and the rank are free. Premium costs €0.99 a month and is for whoever wants the extra tools: the line-up advice, the automatic line-up when you forget, the news of the clubs you follow and no banner in the Rainbow leagues. It touches no points, no tables and no prices.

All the prices

Do I lose the squads if I stop buying?
No. Leagues already played stay yours and readable forever, and you can always download them as JSON. The credit is for creating new ones, not for reading old ones.
Do participants have to pay too?
No. Only the organiser pays, and they pay for the league. The others open the link they receive and play: they do not even need to sign up.
Does the league renew by itself?
No. It is bought for the season and that is the end of it: it does not renew, it does not expire halfway, and there is nothing to cancel. Payment goes through Stripe: card details never pass through our servers and we never see them.
Create your leagueIt takes two minutes: team names and rules.

Still got a question?

Write to us: a person answers. And if you would rather see it working before deciding, we will give you a test drive on the real thing.